Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 units; 12%
, 12% ![]()
(4) 2 units; 20%
, 20% ![]()
(6) 4 units; 30%
, 33% ![]()
(8) 5 units; 40%
, 0.5% ![]()
(10) ALL enemies; 1%
, 1.5%
; Combat Start: Confiscate all enemy items!