Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 units; 12% , 12%
(4) 2 units; 20% , 20%
(6) 4 units; 30% , 33%
(8) 5 units; 40% , 0.5%
(10) ALL enemies; 1% , 1.5% ; Combat Start: Confiscate all enemy items!